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Each of these is instructions text, not a new field or event. The reasoning behind them is in Prompting turn-taking behavior.

Waiting for a complete sequence

Don’t respond to a partial answer just because a pause ended the turn. Tell Dialog-RSN-1 what “complete” looks like and to keep listening until it gets there.
instructions: wait for a full answer

Offering a fallback

Repeating the same question a third time isn’t a strategy. Give Dialog-RSN-1 a named exit before it needs one.
instructions: offer a fallback after repeated struggle

Acknowledging what’s not a word

A sneeze in the caller’s turn is worth a word, not a change of subject. Let Dialog-RSN-1 note it in passing and answer what the caller said.
instructions: react briefly to non-speech sounds
This works on the caller’s turn only. While a reply is playing, Dialog-RSN-1 can’t add words to it: a sound it judges to be no speech is ignored and the reply plays on, and anything it judges to be speech interrupts the reply. Instructions shape that judgment. A line such as “a cough or a laugh while you’re talking is not the caller taking a turn” makes it less likely to stop for one.

Next steps

Prompt guide

Why each of these works, and what prompting can’t change about turn-taking.

Reference

Where instructions sits in the session object.
Last modified on October 14, 2026